Emergency War Surgery NATO Handbook: Part I: Types of Wounds and Injuries: Chapter
VII: Mass Causalties in Thermonuclear Warfare
Specific Medical Effects of Nuclear Weapons
United States Department of Defense
Proper management of radiation casualties of nuclear war requires an understanding of
the medical problems to be expected. Nuclear weapons are sufficiently different in their
casualty producing potential from conventional weapons that the types of injuries will be
different. It is important to understand these differences if triage and medical treatment
are to be accomplished effectively and quickly. As has been said, the biologic effects of
nuclear weapons are due to thermal burns, blast, and radiation injuries.
Thermal Burns. The extremely high temperatures produced by a nuclear explosion cause
release of a large part of the energy in the form of thermal radiation. This radiation
travels at the speed of light and is capable of producing severe burns at great distances.
In nuclear warfare, burn casualties will constitute a large fraction of the patient load.
All echelons of medical care must plan for this increased burden of thousands of burn
cases.
A major problem will occur during the initial evacuation of bum patients if massive
numbers of casualties must be handled. Sorting will be essential to conserve medical
resources and should be done in accordance with the following criteria:
-
Cases involving 20% or less of the body surface should be treated on a outpatient basis
or at minimal care facilities. These patients can care for themselves with minimal
supervision. They will not be fit for duty and should not remain with their units if those
units are actively engaged in combat.
-
Patients whose burns involve certain critical areas, such as the head and neck, hands,
or feet will require hospitalization even if the total body surface involvement is less
than 20%.
-
Patients with more than 20% body surface involvement, or with associated blast injuries,
will require hospitalization for resuscitative treatment and surgical care.
-
Cases with more than 50% involvement have a decreasing chance of survival with
increasing degree of involvement and should be given a low priority for needed surgical
care. They should be retained in a delayed status in the minimal care section of a medical
facility where they will be available for more extensive treatment if resources and time
allow. It must be realized that young healthy adults, without other injury or disease, may
be more likely to survive such burns with adequate treatment; thus, a rigid classification
system denying them available treatment is not desirable.
All patients should receive as much treatment as possible and the above criteria must
be flexible. However, any treatment must be accomplished as efficiently and quickly as
possible, and long, time consuming procedures may have to be delayed, or not performed.
The greatest good for the greatest number is best achieved by treating each patient as
quickly and simply as possible by doing first what is essential to save his life, then
what may be possible to save limbs, and last what might be required to save and restore
function.
Depending on the weapon yield, some burn patients will have associated radiation injury
and will develop bone marrow depression during the course of their illness. These patients
cannot be recognized upon admission, since the bone marrow depression does not become
clinically evident until after a latent period of 2-6 weeks after the radiation exposure.
A blood count in such cases during the first few days after exposure will show a variable
leukopenia, particularly of lymphocytes. These patients will have high morbidity and
mortality rates due primarily to infection. Unless a procedure is required to save life,
these patients should not be subjected to surgery during the phase of bone marrow
depression. If there is no evidence of bone marrow recovery, the patient will not survive
with the treatment modalities presently available in the field.
Blast Injuries. Blast injuries caused by nuclear detonations are of two types: direct
(due to overpressure effects) or indirect (due to drag forces of the winds accompanying
the blast wave). This latter category includes a wide variety of missile and translational
injuries.
Direct blast injuries will be rare, since persons close enough to the point of
detonation to sustain significant direct overpressures will almost invariably sustain
lethal thermal and indirect-blast injuries. However, those few patients who survive the
direct blast should be managed the same as any other direct blast injury. Their injuries
will be complicated by other trauma and they will suffer a high incidence of
radiation-induced bone marrow depression during their post-injury phase, resulting in
increased morbidity and mortality. Direct blast-induced internal injuries can easily be
overlooked in a mass casualty situation.
The blast wave of a nuclear detonation is unlike conventional blast waves in that its
formation is associated with the production of severe, transient winds from the violent
movement of large masses of air to form the wave itself. These blast winds, perpendicular
to the plane of the wave, have velocities reaching several hundred kilometers per hour.
They last only a few seconds but can produce considerable damage through drag forces and
by the production of large numbers of low-velocity secondary missiles, the size and nature
of which depend on the environment. A high percentage of blast trauma will be caused by
such missiles, and a large number of patients will have multiple missile injuries. Many
Japanese at Hiroshima and Nagasaki had dozens of superficial wounds caused by flying glass
and debris. These types of injuries will vary greatly in severity, but in general, there
will be a relatively low incidence of deeply penetrating injuries. However, when massive
numbers of casualties must be quickly sorted and prepared for evacuation and treatment, a
significant number will have penetrating wounds which might be overlooked until clinical
signs become obvious. Otherwise, the nonpenetrating missile injuries will not be severely
disabling unless critical parts of the body are involved, such as the head, face, neck, or
hands.
Radiation Injuries. The detonation of a nuclear weapon produces large amounts of
ionizing radiation in two basic forms: electromagnetic (gamma) radiation, which travels at
the speed of light and is highly penetrating, and particulate (alpha, beta, and neutron)
radiation. Of the particulate radiations, only the neutron is highly penetrating, whereas
the alpha and beta are not. All four types are present at the time of the detonation, but
the gamma and neutron are by far the most important clinically. All but the neutron
radiation are present in fallout and, in this instance, the gamma is the most important.
Ionizing radiation is emitted both at the time of the nuclear detonation and for a
considerable time afterward. That which is emitted at the time of the detonation is termed
"prompt radiation", and is produced by the nuclear reactions of fission and
fusion. The significant part of prompt radiation consists of a mixture of gamma and
neutron radiation, most of which is emitted within a few seconds of the onset of the
detonation. However, the duration of significant emission may be longer, particularly with
larger weapons. One minute has been established as a reasonable time parameter; after
which there is no significant amount of prompt radiation, regardless of the type of weapon
or circumstances of the detonation.
Residual radiation is that which persists beyond the first minute after detonation. Its
source is the variable amount of residual radioactive material produced by a nuclear
detonation. A nuclear fission reaction transforms uranium or plutonium into a large number
(about 150) of radioactive isotopes, termed fission products, which constitute by far the
most important source of residual radiation. In addition, small amounts of unfissioned
bomb material, and material in which neutron radiation has induced radioactivity, are
present. All of these residually radioactive materials will be found in fallout.
Fission products are the major radiation hazard in fallout, since a large number of
them emit penetrating gamma radiation and, as a result, can be hazardous even at great
distances. They have half lives varying from fractions of seconds to several years, but
most have half lives in the range of days to weeks. As a result, the total amount of
radiation emitted by a typical mixture of fission products is quite intense early and
remains hazardous until the activity decays to negligible levels. This takes several days
to several weeks, depending on the original level of activity; however, some isotopes with
very long half lives will be present and detectable for many years.
Figure 19 shows that fallout activity decays down
to 1/10 of its initial level within seven hours post detonation. At H plus one hour a
significant part of the early fallout will have deposited itself close to the point of
detonation. Deviation from this decay curve will be common, depending on the interplay
between the various factors controlling the rate of deposition of fallout and the distance
involved. At greater distances from the point of detonation, it may take several hours
before fallout will be deposited and become detectable. A significant amount of
radioactive decay will have already occurred while the radioactive material has been
airborne and, as a result, the rate of decay, once all the fallout is on the ground, will
be similar to the later part of the curve shown in Figure
19. If fallout in a given area is a mixture from several detonations at different
times, the observed rate of decay may be quite different from this ideal example. Under
these circumstances, the rule of thumb that fallout will have decayed to negligible values
by two weeks may not be applicable. It should be obvious that instruments designed to
measure fallout activity must be available and used to evaluate the true hazard.
Figure 19
Not all the uranium or plutonium in a weapon is fissioned, and fallout, which contains
residual weapon material, will contain small amounts of these elements. They add little to
the hazards of fallout since they are alpha emitters and are not an external hazard unless
ingested or inhaled. They must be incorporated into boas tissue to do damage and their
relative insolubility greatly minimizes this hazard. Obviously, ingestion or inhalation of
contaminated material should be avoided.
Because of the exceedingly high temperatures generated in a nuclear detonation, all the
fission products and the weapon residues are vaporized. As they cool and recondense, they
solidify as extremely small particles. In an airburst, these particles will remain
suspended in the upper atmosphere (stratosphere) for long periods of time descending
slowly over a period of years and over large parts of the earth's surface. This occurred
during the atmospheric testing of weapons. Under such circumstances, there is no
significant early or local fallout. When a detonation occurs within a certain critical
distance of the surface, however; severe updrafts cause large amounts of terrain debris to
be sucked up into the fireball. As a result, as the radioactive materials cool and
condense, they become affixed to relatively large particles of dirt and debris. These
large particles, with their radioactive contamination attached tend to fall back to earth
rapidly and locally, resulting in high levels of radioactivity downwind from the point of
detonation. On occasion, this type of fallout is visible while it descends.
The major hazard in this type of fallout will be external wholebody irradiation from
gamma-emitting isotopes, since they do not actually have to be on a person's skin to cause
damage. Gamma radiation has a very long range in air, and large amounts of gamma-emitting
material scattered uniformly over many square kilometers can produce a high level of
penetrating radiation, which is a hazard to anyone occupying or passing through the area,
even though he avoids direct contact with the fallout material. Even personnel traveling
through in vehicles will be exposed, although vehicles can provide significant reduction
of exposure because of the ability of most metals at least partially to scatter or absorb
gamma radiation. The dose rate inside a tank, for ex ample, may be only 4-10% of that
outside.
The potential injury incurred from gamma radiation is a function of the amount of time
spent in the fallout field as well as the dose rate present, since these factors together
determine the total dose absorbed.
The beta-emitting isotopes in fallout are not a significant hazard, unless a person is
directly contaminated with or ingests them. External contamination can result in a
moderate degree of skin damage somewhat similar to a thermal burn, and incorporation into
body tissues can result in organ damage of long-term significance. These later effects -
that is, interferences with specific organ functions, carcinogenesis, and accelerated
aging changes - are not manifested for months or years, and acute whole body irradiation,
with resulting radiation sickness, will not occur. Therefore, in combat situations, the
beta-emitting components of fallout are not considered to be a serious hazard.
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Operational Medicine 2001
Health Care in Military Settings
Bureau of Medicine and Surgery
Department of the Navy
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Operational Medicine
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